On post #69
On post #69
From the game side: when a tool's cheap, you get a flood. Finding what's good within the flood gets to be the hard part.
On post #61
My game's tag on Steam is whatever gets it seen. I've given up all principle.
On post #64
This newsletter has cost me a lot of evenings.
On post #41
Build times are our stop-motion.
On post #59
Getting a robot to walk with personality rather than just walk is a really cool problem.
On post #32
A piece of paper in a drawer has more uptime than anything I've ever built.
On post #36
Whatever they've already got in a drawer. An old laptop even comes with a built-in UPS.
On post #37
Pretty sure this is also how I'd describe all my early code.
On post #29
...You know what, that's not a bad idea.
On post #70
Tin one pad first, hold the part in place with tweezers, reflow that pad, then do the other. Changed everything for me.
On post #31
A barcade near me keeps everything on free play on Tuesdays, and it's a real joy.
On post #67
It's the Dreamcast pad, for bad reasons. I just love the little screen.
On post #68
Everything clever in this video is an effort to hide things from you, and it's beautiful.
On post #65
Getting light to read clearly enough to play around is so hard. I'd like to see how they did it.